Description
Description
ADVANCED SQUAD LEADER RULES 2nd Edition:World War II Tactical Level Combat
ASL The premiergame system of tactical-level World War II combat uniquely combinessoundness of design with attention to detail and ease of play. Built onthe popular Squad Leader system, ASL has long been the ultimate intactical wargaming. Now, ASL has just gotten better with theintroduction of the ASL RULES 2nd Edition. Not only arethe Rules back in full color, but the 2nd Edition also benefits fromall the fine-tuning accumulated over the past 15 years. The 2nd Editionalso contains material not previously included in the basic Rules, suchas: more examples of play throughout, the advanced rules of Chapter E(night, weather, boats, planes, skis, convoys, etc.), the beginner’sTraining Manual in Chapter K, an expanded Index, and widely-acclaimedplaying aids such as the Offboard Artillery Player’s Aid and the OverrunFlowchart.Each chapter is in a larger font for ease of reading.
And all without changing how this great game is played. The fruits of 15 years of “playtesting” can be seen here in the ASL RULES 2nd Editionwhich incorporates all previous errata and questions & answers.Great care has been taken to clear up ambiguities in the rules whilekeeping the game the same.
Although the ASL RULES 2nd Editionis not a complete game by itself, when combined with its add-on modulesit allows the armchair warrior to simulate practically any small-unitaction from 1935-1945, opening the gateway to hundreds of unique battlesspanning the globe. Combined with the Beyond Valorgame module, for instance, the Rules allow you to simulate battlesbetween Finns, Germans, Russians, and partisans from 1939 to the captureof Berlin. Furthermore, ASL’s “Design Your Own” system helps you create”what-if” battles with forces and terrain of your own choosing. TheChapter H notes on vehicles and ordnance (German and Russian notes areincluded) are one of the best single sources of information on thearmor, vehicles, and guns actually used in battle in World War II. Othergame modules separately available bring you the complete orders ofbattle for U.S. Army and Marines, British, Italian, Japanese, Chinese,and French forces, as well as the Minor nations that fought with theAllies or the Axis. Hand-painted mounted geomorphic mapboards areavailable, providing innumerable terrain configurations. Historicalmodules use the Rules to simulate battles and special Campaign Games onmap sheets depicting the actual terrain fought over.
Included in ASL RULES 2nd Editionare separate full-color chapters for Infantry, Terrain, Ordnance andOffboard Artillery, Vehicles, a miscellaneous chapter with advancedrules (night, weather, boats, planes, skis, convoys, etc.), rules forplaying on deluxe-sized boards, “Design Your Own” rules and German andRussian Vehicle and Ordnance Notes, an expanded Training Manual, anexpanded Index, and numerous, full-color, hard-stock dividers withuseful charts and player aids.
Contents:
- Binder
- Introduction
- TOC
- Chapters A, B, C, D, E, H (German/Russian), J, K (Days 1-8)
- Expanded Index
- Chapter Dividers A-J 2nd Edition
- QRDC
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, three hours
Complexity: High
Solitaire Suitability: Low
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